Ready. Start a controlled impact when you are set.
PHASEidle
ANGLE0°
POWER0.25
CHARGE—
CORENot hit
MOVED0 / 12
PEAK IMPACT0
TIME0.0 / 6s
SCORE0
GRADE—
LOCAL BEST—
Ready: Ready. Start a controlled impact when you are set.
ANGLE: Angle −18° to +18°; Power 0.25 to 1.00.
CHARGE: Touch controls are native buttons; hold Charge and release to keep power.
PHASE: Setup. Choose an angle, hold Charge, then release before Launch.
How to Play
- 1Choose an angle with Left/Right or A/D, then hold Charge or W/Up to set power between 0.25 and 1.0.
- 2Release Charge when the power is ready and press Space or Launch to fire the vehicle into the geometric corridor.
- 3Watch the core hit, blocks moved, peak impact, score, and grade. The trial ends when motion settles or after six seconds; compare the result with your local best.
Tips
- A moderate angle and controlled charge can reach the core more reliably than simply choosing the maximum power.
- Use the visible angle, power, and target feedback to repeat the same setup; the impact model is deterministic.
- Pause preserves setup or impact state; Restart gives a clean attempt without reloading.
Features
- Original procedural 2D controlled-impact corridor
- Deterministic angle, charge, core, block-chain, and impact scoring
- Short settle-or-six-second retry loop and local best score
- Keyboard and touch support with optional generated audio
- No download, account, network leaderboard, realistic simulator claim, or paid feature
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