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A bounded arcade impact experiment with twelve geometric blocks and one core target.
Ready. Start a controlled impact when you are set.
PHASEidle
ANGLE0°
POWER0.25
CHARGE
CORENot hit
MOVED0 / 12
PEAK IMPACT0
TIME0.0 / 6s
SCORE0
GRADE
LOCAL BEST
Ready: Ready. Start a controlled impact when you are set.
Touch controls are native buttons; hold Charge and release to keep power.

ANGLE: Angle −18° to +18°; Power 0.25 to 1.00.

CHARGE: Touch controls are native buttons; hold Charge and release to keep power.

PHASE: Setup. Choose an angle, hold Charge, then release before Launch.

How to Play

  1. 1Choose an angle with Left/Right or A/D, then hold Charge or W/Up to set power between 0.25 and 1.0.
  2. 2Release Charge when the power is ready and press Space or Launch to fire the vehicle into the geometric corridor.
  3. 3Watch the core hit, blocks moved, peak impact, score, and grade. The trial ends when motion settles or after six seconds; compare the result with your local best.

Tips

  • A moderate angle and controlled charge can reach the core more reliably than simply choosing the maximum power.
  • Use the visible angle, power, and target feedback to repeat the same setup; the impact model is deterministic.
  • Pause preserves setup or impact state; Restart gives a clean attempt without reloading.

Features

  • Original procedural 2D controlled-impact corridor
  • Deterministic angle, charge, core, block-chain, and impact scoring
  • Short settle-or-six-second retry loop and local best score
  • Keyboard and touch support with optional generated audio
  • No download, account, network leaderboard, realistic simulator claim, or paid feature

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