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Peg Solitaire

Jump over a neighbor into an empty hole. Leave one peg on the board — every jump changes what is still possible.

Jumps0

Pegs left14

Leave just one peg.
Triangle

Select a peg, then an outlined empty hole. Tab + Enter or Space also work.

About Peg Solitaire

Peg Solitaire is a one-player board puzzle about removing pegs through jumps. Each accepted jump reduces the count by exactly one. This original free browser version has no opponent, timer, download or account requirement.

The compact triangle starts with 14 pegs and needs 13 jumps. The English cross starts with 32 and needs 31. Both reward planning connections between the center and the edges, rather than simply taking every available jump.

How to play Peg Solitaire

  1. 01Select a peg, then an outlined empty destination two spaces away. Jump over exactly one adjacent peg and remove it. Selecting a peg alone makes no move.
  2. 02The English cross has 33 holes and allows horizontal or vertical jumps. It starts with the center empty. The 15-hole triangle also allows jumps along its two slanted axes.
  3. 03Leave exactly one peg anywhere to win. If more than one remains and no jump is legal, the board is stuck. Undo to explore another route or restart the same opening.
  4. 04Choose any of the triangle’s 15 starting vacancies. Each opening has a one-peg solution. These are two traditional strategy boards, not a numbered level campaign.
  5. 05Undo takes back one jump. Restart keeps the board and vacancy; changing either begins a fresh attempt. Legal move history resumes in this browser when local storage is available.

Peg Solitaire controls

Mouse or touch
Click or tap a peg to select it, then an outlined empty destination. You can select another peg or tap the same one to cancel.
Keyboard
Tab through the numbered holes, then Enter or Space to select or land. Escape cancels a selection. Numbered labels describe the board without relying on color.
Undo and openings
Undo reverses one jump, including a finish. Restart keeps the same opening. Board and vacancy menus start a fresh board.

Peg Solitaire boards and openings

This is a strategy puzzle with two board modes, not a level ladder. English uses the standard 33-hole cross with its center vacant. Triangle offers all 15 starting vacancies; every offered opening has been checked to have a one-peg solution.

Choose the triangle for a shorter 13-jump route or the cross for a longer 31-jump plan. The same opening supports many move sequences. A legal move does not guarantee the resulting position can be solved.

Peg Solitaire tips and strategies

Avoid stranded pegs

Before removing the middle of a group, check whether an outside peg still has a neighbor it can jump over.

Plan the last jump

A final jump needs two pegs in line and an empty landing hole. Work backward from that shape instead of scattering the last few pegs.

Use undo to compare

Try a branch, observe which area loses access, then undo. Each jump is reversible locally, so a dead end can teach you without erasing the whole plan.

  • Clear an outer arm while you can still jump back through it.
  • An isolated peg cannot move without a neighbor to jump over.
  • Keep a route through the center instead of clearing it too early.

Peg Solitaire FAQ

Must the last peg be in the center?

No. This version accepts one peg anywhere. The English center finish is an extra challenge you can set yourself.

Is this Chinese Checkers or Checkers?

No. Peg Solitaire is a one-player removal puzzle. There is no opponent, racing or king promotion.

Does an outlined move guarantee a solution?

No. Outlines show legal jumps, not a solver’s recommendation. A legal jump can still lead to a dead end.

Are all triangle openings solvable?

Yes. All 15 single-vacancy openings offered here were independently checked. That does not mean every route you take will finish with one.

Does it save across devices?

No. The current board and legal jump history are saved only in this browser. Private browsing or storage restrictions may prevent saving.

Why did the board end with several pegs?

There are no legal jumps left. Undo can reopen a route; restarting is optional. This is a rules-defined dead end, not a time limit.