Click or tap course to aim · Shoot · ←/→ angle · ↑/↓ power · Space shoot · Esc pause
Mini Golf
Pick a point on the course to set your angle and power, then press Shoot. Guide the ball through gates and around walls; it must slow down before it can sink. Holes 1–9 have two gates, holes 10–54 have three, and holes 55–72 have four; holes 37–72 use narrower openings.
About Mini Golf
Mini Golf has 72 original holes: holes 1–9 have two gates, holes 10–54 have three, and holes 55–72 have four. Holes 37–72 use narrower openings. The displayed par of 3, 4 or 5 strokes is a reference for each hole, not a guarantee or an optimal-score claim.
The round total combines the latest strokes on other completed holes with the current hole’s strokes. After a hole is completed, the next hole starts in three seconds unless you choose Stay here; Continue now skips the wait, and hole 72 stays on screen. Restarting or selecting a hole clears its previous strokes; a new course clears the round. Scores are not saved.
How to play Mini Golf
- 01The course has 72 original holes. Holes 1–9 have two gates, holes 10–54 have three, and holes 55–72 have four. Holes 37–72 use narrower gate openings. Each hole shows a reference par of 3, 4 or 5 strokes; it is not a guaranteed minimum or optimal solution.
- 02Click or tap a point on the course to set the shot angle and power, then press Shoot. You cannot shoot again while the ball is moving.
- 03Friction slows the ball and walls can bounce it back. The ball enters the hole only after it slows below the hole’s entry speed.
- 04Undo takes back your previous shot, including while the ball is moving or after the hole is completed. Restarting or selecting a hole clears that hole’s previous strokes; starting a new course clears the round.
- 05After a hole is completed, the next hole starts automatically in three seconds; choose Continue now or Stay here. The 72nd hole stays on screen. The round total adds the latest stroke count from each other completed hole to the strokes in the current hole. Scores are not saved between visits.
Mini Golf controls
- Mouse or touch
- Click or tap a point on the course to set angle and power, then press Shoot. This is point aiming; do not drag the ball.
- Keyboard
- Focus the course. Left and right change the angle by 5 degrees; up and down change power by 5%. Press Space to shoot and Escape to pause.
- Course controls
- Use the native angle slider from 0–359 degrees and the power slider from 1–100%. Pause freezes play; switching to a hidden tab pauses automatically, and you can resume when you return.
- Strokes and holes
- Undo takes back the previous shot whether the ball is moving or the hole is complete. Restart or select a hole to clear its previous strokes; choose a new course to clear the whole round.
Mini Golf: levels and progress
Choose any of the 72 holes from the selector. Holes 1–9 have two gates, holes 10–54 have three, and holes 55–72 have four. Holes 37–72 use narrower openings. After completing a hole, the next hole starts automatically in three seconds; Continue now skips the wait and Stay here cancels that countdown. Hole 72 stays on screen. The reference par is 3, 4 or 5 strokes.
A hole is complete when the ball enters the cup after slowing down. The course total combines the latest recorded strokes from completed holes with the current hole. There is no saved course progress or personal-best claim.
Mini Golf tips and strategies
Plan a route through the gates
Read the openings before setting a shot. A direct line may not be available, so use the walls and gate positions to plan the route.
Adjust angle and power deliberately
Small changes can shift where the ball reaches a wall or passes a gate. Make a controlled adjustment instead of expecting the ball to move along a dragged path.
Approach the cup at a slower speed
The ball has to slow below the hole’s entry speed to sink. Consider a lower-power approach when a strong shot would carry past the cup.
- Look for a clear route through each gate before choosing a point on the course.
- Small changes to angle or power can change how the ball reaches a wall or gate. Use the course controls to make deliberate adjustments.
- Let the ball slow before it reaches the hole. A fast approach may pass by instead of sinking.
Mini Golf FAQ
What do par 3, par 4 or par 5 mean?
They are reference stroke counts for the hole, not a guaranteed minimum or a claim that they are the best possible scores.
Can I shoot while the ball is moving?
No. Wait for the ball to stop before taking another shot. Undo can take back the previous shot while it is moving or after the hole is complete.
How is the round total counted?
It adds the latest strokes from completed holes to the strokes in the current hole. Restarting or selecting a hole clears that hole’s previous strokes; a new course clears the round. Scores are not saved.
Can I pause the course?
Yes. Use Pause, or return after switching away from the page and resume the automatically paused course.
Does par 3, par 4 or par 5 guarantee a solution in that many strokes?
No. Par is a reference for the hole, not a guaranteed minimum or an assertion that it is the best possible score.
What happens when I restart a hole?
Restarting or selecting that hole clears its previous stroke count. A new course clears the round total; scores are not saved.
Can I pause while the ball is moving?
Yes. Pause freezes the course, and switching to a hidden tab pauses automatically. Undo can also take back the current shot while it is moving.