Choose a pit on your row. Tab + Enter/Space to sow. Scroll inside the board on a narrow screen.
Sow a pit one seed at a time. Finish in your store to move again; an empty pit can turn into a capture.
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Choose a pit on your row. Tab + Enter/Space to sow. Scroll inside the board on a narrow screen.
Mancala names a family of sowing games. This version implements Kalah: move every seed from one pit around a shared ring, build your store and look for captures. It is free to play in your browser without an account or download.
Your store is on the right from your own side: A’s store is at the right of the screen, B’s at the left. A sows right across the bottom row, then left across the top. B does the reverse. Exact counts remain visible even when a pit holds more seeds than the drawing shows.
This is a repeatable strategy match, not a level campaign. Three setups contain 36, 48 or 60 total seeds, with 3, 4 or 5 in each pit. More seeds changes opening distances and capture opportunities.
Choose who starts, local two-player or one of two practice computers. Easy compares immediate outcomes; Standard searches up to four sowing moves with a fixed node budget. Saved matches resume in this browser, without counting old moves as new actions.
With four seeds in each pit, A’s third pit from the left ends in its store on the first move. The extra turn lets you improve another pit before the opponent responds.
An empty own pit is useful only when your final seed lands there and the opposing pit is nonempty. Empty opposite pits do not produce captures in this ruleset.
Emptying either row ends the match even if your last seed reaches the store. Count the opponent’s remaining seeds before you force that ending.
This is Kalah: six pits per side, two stores, extra turns and opposite-pit capture. It does not use Oware, Bao or relay-sowing rules.
Choose Local 2-player to take turns on one device. There are no online rooms or remote multiplayer.
The settings and legal move history are saved locally when storage is available. There is no account sync.
Continue around the ring, including the pit you originally chose if reached again. Skip only the opposing store, including on later laps.
Only while both rows still contain seeds. An empty row ends the game immediately, so an extra turn cannot postpone the final sweep.
No. It searches a bounded number of sowing moves and may miss deeper tactics. No perfect-play claim is made.