Penalty Shootout
Tap the goal to aim. Hold anywhere on the pitch to charge, then release to shoot.
Pick your corner. Time your kick. Read the shooter and save the next penalty.
Round1 / 5
You0
Computer0
Your kick
Tap the goal to aim. Hold anywhere on the pitch to charge, then release to shoot.
Play a free penalty shootout game online on an original green pitch. Alternate between kicking and goalkeeping: your aim and release power determine the shot, while a keeper dive needs both placement and timing.
This penalty kick game runs locally against a computer. It has animated ball flight and committed keeper movement, five kicks per side, early decisions and paired sudden death. No account or online opponents are involved.
Both sides start at zero and alternate kicks, with you kicking first. Each side has five attempts; a lead that cannot be caught with the remaining attempts ends the match early.
If both sides are tied after five kicks, sudden death adds one kick each. A result is declared only after both sides finish that round; a tied pair continues.
Pause cancels an unreleased charge and freezes windup or ball flight. A hidden tab pauses automatically; Resume continues the same kick. Losing window focus cancels a charge. Restart clears all attempts and returns to the ready screen.
The strongest kick is not always the most accurate. The ring around your reticle shows the possible placement error and tightens to a point at 76% power. Release at 65–85% and leave a margin inside the posts and below the bar.
The computer keeper commits when charging begins. Adjusting your target while holding can place the shot away from that commitment.
The opponent’s visible cue shows left, centre or right and high or low. Aim near that area, then dive while the windup bar is in its green zone. A correct direction with an early dive can still concede.
Score more goals than the computer over five attempts each, or win a paired sudden-death round. An unbeatable lead can end the match sooner.
Targets near or outside the posts and bar can go wide. Release power far from the recommended range adds placement error.
No coin toss decides a goal. Shot position, power, the committed keeper position and dive timing determine the result. Computer cues follow a repeatable sequence.
Yes. Tap the goal to aim, hold the pitch to charge and release to shoot, or use the sliders and Charge/Shoot/Dive buttons below the pitch.