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Penalty Shootout

Pick your corner. Time your kick. Read the shooter and save the next penalty.

Round1 / 5

You0

Computer0

Your kick

9

Penalty Shootout

Tap the goal to aim. Hold anywhere on the pitch to charge, then release to shoot.

Ready when you are. Press Start to play.

About Penalty Shootout

Play a free penalty shootout game online on an original green pitch. Alternate between kicking and goalkeeping: your aim and release power determine the shot, while a keeper dive needs both placement and timing.

This penalty kick game runs locally against a computer. It has animated ball flight and committed keeper movement, five kicks per side, early decisions and paired sudden death. No account or online opponents are involved.

How to play Penalty Shootout

  1. 01Tap inside the goal to set your aim, then hold anywhere on the pitch and release to kick, or use Charge and Shoot. Release at 65–85% power for better accuracy.
  2. 02For a save, press Ready to defend, read the visible direction cue, then tap the goal to dive in the green timing zone.
  3. 03Each side takes five kicks. An unbeatable lead ends early. A tie continues in sudden death, with both sides kicking before the result.

Penalty Shootout controls

Mouse or touch
Tap a spot in the goal to place the aiming reticle (outside the posts means a shot wide), then hold anywhere on the pitch to charge and release to kick. A quick tap only aims. For a save, tap the goal during the opponent’s windup to dive there.
Buttons and sliders
Below the pitch, the aim sliders move the same reticle. Tap Charge, wait for 65–85% power and tap Shoot. For defending, aim with the sliders before or after Ready to defend; your target is kept. Tap Dive in the green timing zone. Next kick advances only after the result.
Keyboard
Focus the pitch. Arrows move the reticle. Hold Space for at least a quarter of a second and release to kick; a quick tap cancels. On defence, Space starts preparation or commits the dive. Escape pauses and Space resumes.

Penalty Shootout: modes and scoring

Both sides start at zero and alternate kicks, with you kicking first. Each side has five attempts; a lead that cannot be caught with the remaining attempts ends the match early.

If both sides are tied after five kicks, sudden death adds one kick each. A result is declared only after both sides finish that round; a tied pair continues.

Pause cancels an unreleased charge and freezes windup or ball flight. A hidden tab pauses automatically; Resume continues the same kick. Losing window focus cancels a charge. Restart clears all attempts and returns to the ready screen.

Penalty Shootout tips and strategies

Keep room inside the posts

The strongest kick is not always the most accurate. The ring around your reticle shows the possible placement error and tightens to a point at 76% power. Release at 65–85% and leave a margin inside the posts and below the bar.

Read the keeper

The computer keeper commits when charging begins. Adjusting your target while holding can place the shot away from that commitment.

Time the dive

The opponent’s visible cue shows left, centre or right and high or low. Aim near that area, then dive while the windup bar is in its green zone. A correct direction with an early dive can still concede.

  • The computer keeper commits when charging starts. You can adjust your target before release.
  • For a save, direction and timing both matter. An early dive leaves the goal exposed.

Penalty Shootout FAQ

How do I win a penalty shootout?

Score more goals than the computer over five attempts each, or win a paired sudden-death round. An unbeatable lead can end the match sooner.

Why did my shot miss?

Targets near or outside the posts and bar can go wide. Release power far from the recommended range adds placement error.

Are outcomes random?

No coin toss decides a goal. Shot position, power, the committed keeper position and dive timing determine the result. Computer cues follow a repeatable sequence.

Can I use my phone?

Yes. Tap the goal to aim, hold the pitch to charge and release to shoot, or use the sliders and Charge/Shoot/Dive buttons below the pitch.