Skip to main content

Yacht Dice

Keep a promising pair or chase a straight? Five dice, three rolls and twelve scoring choices — make each category count.

Round1/12

Actions0

Traditional Yacht · 12 categories · No bonus

Solo

Rolls 0/3

Roll all five to begin the next turn.

Roll, keep useful dice, then lock one unused category. You may score after any roll.

Category · Available score
CategoryTotal
OnesSum of 1s
TwosSum of 2s
ThreesSum of 3s
FoursSum of 4s
FivesSum of 5s
SixesSum of 6s
ChoiceSum of all five dice
Four of a kindFour matching dice; count those four only
Full houseExactly three + two; sum all five
Little straight1–2–3–4–5: 30 points
Big straight2–3–4–5–6: 30 points
YachtFive matching dice: 50 points
Total0

About Yacht Dice

Yacht is a five-dice game about managing limited rerolls and a scorecard that gradually fills. This original browser implementation offers solo score chasing and local two-player games without downloads or accounts.

Every turn presents a new decision: keep a reliable group, chase a rarer combination, or use a low-value box to preserve a better option. The visible score previews show what the current dice actually earn.

How to play Yacht Dice

  1. 01Each player fills twelve categories once. Roll five dice, keep any you want, and reroll the rest up to twice. You may score after the first, second or third roll.
  2. 02Ones through Sixes count matching faces. Choice adds all five dice. Four of a kind counts only four matching dice. Full house requires exactly three alike plus a pair and adds all five.
  3. 03Little straight is exactly 1–2–3–4–5; big straight is 2–3–4–5–6. Each scores 30. Yacht is five alike for 50. Five alike is not a full house, but can count as four of a kind.
  4. 04Lock one unused category per turn, even if it scores zero. Zero needs confirmation. There is no upper-section bonus, joker or extra Yacht bonus. Scores cannot be undone.
  5. 05Solo ends after twelve turns. Two players alternate on this device for twelve turns each; higher total wins and equal totals draw. This is a score game, not a level campaign.

Yacht Dice controls

Dice
Click or tap a die after the first or second roll to keep or release it. Tab and Enter or Space work too. Holding is a selection, not a roll.
Roll and score
Roll unheld dice up to three times total. Then choose an unused score button. A zero shows a confirmation before the box is locked.
Modes and saving
New game clears the current scorecard; changing Solo / Two players starts a fresh game. Legal history and held dice resume in this browser when storage is available.

Yacht Dice: levels and progress

There are no numbered levels. Each scorecard has twelve turns per player and twelve distinct scoring opportunities. The dice and the categories left open create a new planning problem each game.

The score table uses traditional Yacht rules: no bonus, fixed 1–5 and 2–6 straights worth 30 each, full house as the exact 3+2 sum and four of a kind as four matching faces only.

Yacht Dice tips and strategies

Take the sure score?

A full house can be scored immediately. Rerolling its pair may chase a Yacht while sacrificing a useful guaranteed total. Decide using the boxes you still have.

Leave an escape route

Choice can rescue a poor combination, but high sums also help the upper face categories. Compare both before spending it.

Plan a zero

If nothing useful fits, sacrificing Ones may cost less than using Yacht for zero. The right box depends on your remaining opportunities.

  • Save Choice as a fallback when it is useful, rather than spending it on a low total.
  • Compare the score available now with the categories you will still need later.
  • A five-dice straight needs all five different faces; four consecutive faces are not enough.

Yacht Dice FAQ

Can I play with a friend?

Yes, take turns on one device. There is no online matchmaking.

Does it use the same rules as Yahtzee?

No. This twelve-category traditional Yacht table has two fixed five-dice straights worth 30, full house as the dice sum, and no upper bonus.

Why confirm zero?

A category is used once. Confirming makes it harder to accidentally give up a valuable scoring box.

Can I undo a score?

No. Scoring ends the turn and random rerolls cannot be taken back. Zero requires confirmation.

Does saving work across devices?

No. The current legal dice history stays in this browser only; blocked storage does not prevent playing.

Is there a computer opponent or real-money play?

No. Solo means chasing your own total. Two players share one device; no bets, prizes, accounts or online opponents are involved.