28 double-six tiles · 7 each · blanks match blanks
Retry repeats this match’s deals. New match shuffles fresh tiles.
Computer sees its own hand and the public chain, never your hand or the boneyard order.
Match either end, shed heavy tiles and read the chain. Play Draw or Block against a computer that cannot see your hand.
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28 double-six tiles · 7 each · blanks match blanks
Retry repeats this match’s deals. New match shuffles fresh tiles.
Computer sees its own hand and the public chain, never your hand or the boneyard order.
Dominoes is an end-matching tile strategy game. Your choices affect both the numbers available on the table and the pips left in your hand. This original version uses all 28 double-six pairs, including blanks.
Play Draw or Block against two computer styles, as a quick hand or a longer 50/100-point match. Hidden tiles stay hidden during the hand. The chain scrolls within the board on a phone, while your hand wraps below it.
One hand ends when a player goes out or both players pass. In a points match, inspect the hand result and choose Next hand; the first player to reach 50 or 100 wins the match.
The first hand requires the highest dealt double, or highest total if no double was dealt. Later hands alternate the lead. Only two chain ends are open; doubles are not spinners.
With ends 2 and 5, playing 2–5 can change either end. Check which choice leaves more matching numbers in your remaining hand, rather than always taking the first available end.
High pips cost more if your opponent goes out. In Block, however, keeping the only available number can help you control a future block. Compare the whole hand.
Going out awards all opposing pips. A blocked hand awards the difference, and a tie awards zero. There are no All Fives bonuses or money stakes.
Yes. Casual uses a simple legal choice. Tactical sheds pips while preserving follow-up options, using only its own hand and public information. Neither is advertised as perfect play.
This version is one player against a local computer. It has no rooms, accounts or online opponents.
Draw lets a player with no legal tile take from the boneyard until a move is available. Block leaves the unused tiles out of play and uses passing instead.
Choose one quick hand or a 50/100-point match across several hands. Fresh deals provide repeatable strategy play.
Drawing is only legal in Draw, when your hand has no match and tiles remain in the boneyard. If you have a playable tile, you must play it.
It deliberately repeats the complete match sequence for practice. New match generates a fresh shuffled sequence; neither mode has a leaderboard.