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Dominoes

Match either end, shed heavy tiles and read the chain. Play Draw or Block against a computer that cannot see your hand.

Hand1

Actions0

Match the ends. Empty your hand.
You00 tiles
One handBoneyard 0
Computer00 tiles

28 double-six tiles · 7 each · blanks match blanks

Retry repeats this match’s deals. New match shuffles fresh tiles.

Computer sees its own hand and the public chain, never your hand or the boneyard order.

About Dominoes

Dominoes is an end-matching tile strategy game. Your choices affect both the numbers available on the table and the pips left in your hand. This original version uses all 28 double-six pairs, including blanks.

Play Draw or Block against two computer styles, as a quick hand or a longer 50/100-point match. Hidden tiles stay hidden during the hand. The chain scrolls within the board on a phone, while your hand wraps below it.

How to play Dominoes

  1. 01Choose Draw or Block, Casual or Tactical computer, and one hand or a 50/100-point match. Press Deal & play: each player receives 7 of the 28 double-six tiles.
  2. 02The highest double among the dealt hands must open the first hand; without a double, the highest pip total opens. Later hands alternate the first player, who may open with any tile.
  3. 03Select a tile and confirm its matching left or right end. It flips automatically if needed. Blank matches blank; doubles do not branch the chain.
  4. 04In Draw, when you have no match, draw one tile at a time until you can play; pass only when the boneyard is empty. In Block, the 14 unused tiles stay unused: pass when you cannot play. You cannot draw or pass while a match exists.
  5. 05Empty your hand to win the opponent’s remaining pips. If both players pass consecutively, lower remaining pips wins their difference; equal pips draw for zero. A 50/100-point match continues across hands until one player reaches the target.
  6. 06Retry repeats this match’s deals from the beginning; New match shuffles afresh. Legal history saves in this browser when storage works. There is no undo after a hidden draw.

Dominoes controls

Place a tile
Click or tap a highlighted tile, then Play left or Play right. Tab and Enter/Space operate the same controls; Escape clears a selection.
Draw or pass
With no matching tile in Draw, take one tile at a time. In Block, or with an empty boneyard, pass. The game rejects either action while you have a match.
Continue locally
A valid match history restores in this browser. Retry starts the same match over; New match deals fresh tiles. Storage is optional and no cloud sync is used.

Dominoes: modes and scoring

One hand ends when a player goes out or both players pass. In a points match, inspect the hand result and choose Next hand; the first player to reach 50 or 100 wins the match.

The first hand requires the highest dealt double, or highest total if no double was dealt. Later hands alternate the lead. Only two chain ends are open; doubles are not spinners.

Dominoes tips and strategies

Keep useful numbers

With ends 2 and 5, playing 2–5 can change either end. Check which choice leaves more matching numbers in your remaining hand, rather than always taking the first available end.

Shed weight thoughtfully

High pips cost more if your opponent goes out. In Block, however, keeping the only available number can help you control a future block. Compare the whole hand.

Know the scoring variant

Going out awards all opposing pips. A blocked hand awards the difference, and a tie awards zero. There are no All Fives bonuses or money stakes.

  • Keep more than one number available in your hand.
  • Compare both ends before committing a versatile tile.
  • In Block, a low pip total can win a blocked hand.

Dominoes FAQ

Can I play against a computer?

Yes. Casual uses a simple legal choice. Tactical sheds pips while preserving follow-up options, using only its own hand and public information. Neither is advertised as perfect play.

Does this include online multiplayer?

This version is one player against a local computer. It has no rooms, accounts or online opponents.

What is the difference between Draw and Block?

Draw lets a player with no legal tile take from the boneyard until a move is available. Block leaves the unused tiles out of play and uses passing instead.

How long can I play?

Choose one quick hand or a 50/100-point match across several hands. Fresh deals provide repeatable strategy play.

Why can I not draw?

Drawing is only legal in Draw, when your hand has no match and tiles remain in the boneyard. If you have a playable tile, you must play it.

Why does Retry repeat the tiles?

It deliberately repeats the complete match sequence for practice. New match generates a fresh shuffled sequence; neither mode has a leaderboard.