Fleet ready
Target sea
Ships sunk 0/3Your fleet
Ships sunk 0/3× Hit · • Miss · Hatching: sunk · Numbers identify your ships
Arrow keys move focus; Enter/Space places or fires. Scroll inside a large grid on a narrow screen. Hits also pass the turn.
Hide a fleet and search the unknown sea. Follow a hit along a row or column, and sink the enemy ships before the computer finds yours.
Your actions0
Your shots0
Fleet ready
× Hit · • Miss · Hatching: sunk · Numbers identify your ships
Arrow keys move focus; Enter/Space places or fires. Scroll inside a large grid on a narrow screen. Hits also pass the turn.
Sea Battle is a hidden-fleet search game. You see your own ships and the results of your shots; the opposing fleet stays hidden until sunk or the battle ends.
Choose a quick search or a full fleet battle. Arrange your ships, pick a computer opponent and choose who fires first.
Quick play uses a 6×6 board and 7 ship cells across three ships. Classic play uses 10×10 and 17 cells across five ships. Neither mode is a level campaign.
Casual targeting is random. Search strategy scores possible remaining ship placements and follows unresolved hits, using only announced information. This is a heuristic opponent, not a perfect solver.
Spread early shots across areas that can hold the remaining ships. After a hit, look for its direction instead of abandoning the area.
Touching is allowed. An apparent long chain of hits might span two ships; only a sunk announcement confirms which cells belong together.
Move ships away from your previous arrangement or change who fires first. Replaying a map is practice with known positions, not a fresh hidden-information challenge.
This version is one player against a computer. There are no online rooms or shared-device battles.
No. Every valid shot passes the turn, unless it sinks the last enemy ship and ends the battle.
Its targeting function only receives public shot results, sunk ships and remaining lengths. It does not receive unhit ship positions.
Yes. They can share an edge or a corner, but may not overlap. A ship is always one straight row or column.
The 6×6 sea has three ships and 7 ship cells. The 10×10 sea has five ships and 17 ship cells, so there is more space to search.
Legal battle history is saved locally when browser storage is available. Unfinished battles resume paused; clearing browser data removes the save.